For those with open gates and a significant defending army, this feature will vastly improve natural defense while a player sleeps. Food is also shared from cities, so if one is low then the others will feed that city their food.Ī checkbox in the "Medic Camp" pop-up window allows you to "Automatically Heal" your troops, but appears to cost five times as much gold as manually healing units (yet to be personally confirmed). This provides an opportunity to retrieve them before they are permanently lost. When you run out of food, instead of your military leaving immediately they now go to the "fugitive camp", a pop-up window from the Rally Point, for a limited time period. This is great feature for farming, being able to set a number of ballistae and transporters for each target NPC. Seriously if you have a city with a lvl 2 workshop thats as high as the armor will go.Īlso from the March window, You can click the semi transparency box and also save 3 troop settings and recall them at a later time instead of having to manually type them in each time. Also very important to note you can not demolish this building or your hero's will lose their Hero gear upgrades. Each Hero Item you create adds either political, intelligence, or attack benefits to your hero once equipped. You can upgrade different gear, including weaponry, mount training, and ring crafting. Each chest gives you 2-4 items when applied. Items are purchased in chests - fabric box, wood box, iron ore box, crude gemstone box, and riding rein. You will need to buy Wood (not lumber), Iron Ore, Thoroughbreds, Crude Gemstones, and Fabrics in the shop or attack NPC's for some of these items. The workshop now allows you to create and upgrade gear for your hero. While there appearance is completely revamped, there are no new buildings in Age II, but there are new features to some of them - most notably the workshop, rally point, inn, and feasting hall. Achievement points also lead to prestige awards when accomplished.* Each achievement typically provides a 5% bonus. A commission must be accepted within 3 hours of it being issued, and is a great feature for helping others receive coins they might need.To successfully win these quests you must have the highest rank and hero xp out of all those who accepted the quest!Īchievements work similarly to your academy. Once achieved, you then collect a reward (in game cents) if completed within the time limit set by the player. To complete the military feat quest you must donate:Ĭommissioned Quests are "anti-colonization" missions involving attacking and destroying a target on behalf of other players - effectively a bounty. To complete the allied quest you have to donate: This will provide the prestige farming players with an official course in the game. Hero Quests allow you to donate your military (units) and military feat (medals) in exchange for considerable prestige, achievements and items. However upon an alliance member conquering a lvl 14, 16 or the lvl 18 barbarian historic city your entire alliance will receive a gold bonus daily the amount is dependent on the lvl of historic captured. There are no new daily quests per say- you receive your amulet, just as in Age I. This time there are additional quests direct from the Queen, if you chose to be a male character, or King, if you chose to be female. Routine quests are more plentiful than in Age I. Also as usual this guide is as accurate as possible at time of posting However, at any time this information may change due to updates. If quoting this guide when posting in this thread, please be selective in your quotes, to keep the thread clean and efficient for all viewers. Please check list of *Critical Links at end the end of this guide for help and reference. If you are new to Evony and need help that this guide does not provide please see *"Captain Virk's Ultimate Guide" An excellent place to start Or *"Dark Brady's Guide To Battle Mechanics" a fantastic work that every one should read both of these guides are 5 star guides with excellent overview of beginner to intermediate understanding of the game. Please remember if you run across any of those named herein to give them thanks. A major thanks goes to all of them for all of their contributions (and/or "borrowed" information) used here, each section where someone's data has been used reflects their name. I really take little credit for it, i saw a need to have this information condensed into one thread. This guide is a collection of many authors' work and time, both on these forums and in-game and around the web.
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